A downloadable asset pack

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Hi and welcome to the ongoing Godot Engine 4 Free Course. 

I have to mention that this course has been done in Spanish but please feel free to use the Auto-Captions to follow it if you want ^^.


This course is aiming to teach you how to program using good practices in the Godot Game Engine, our approach in this course is following the SOLID principles that Stand for:

  • Single Responsibility Principle (SRP): A class (Node) should have only one reason to change.
  • Open/Closed Principle (OCP): Software entities should be open for extension but closed for modification.
  • Liskov Substitution Principle (LSP): Subtypes must be substitutable for their base types.
  • Interface Segregation Principle (ISP): Clients should not be forced to depend on interfaces they do not use.
  • Dependency Inversion Principle (DIP): High-level modules should not depend on low-level modules. Both should depend on abstractions.

And this is the Asset package we are using, simple sprites:

  • Square.
  • Circle.
  • Triangle

This is the first video of the Course:

At the end of this course, we will have the knowledge of code movement, interaction systems, position nodes, instancing nodes, Input management,  custom node system, and more. Every Project should start from a humble start and using simple art is the best way of learning how to prototype our games.

See you in the Course.

Download

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Click download now to get access to the following files:

Sprites - Dont Get Killed.zip 2.9 kB

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